There’s good and bad about the combat system as with any title, though the wider consensus is that it isn’t quite as intuitive as its predecessors. Overall, it was strong and can easily rival the plot of FFVII. It feels even a bit more streamlined/linear due to the combat design. The main story can get a bit convoluted at times since so many things are happening at once, but this is nothing out of the ordinary. I personally feel each of these characters has an arc that is explored effectively (perhaps besides Fang, as she still feels like a bit of an outsider at times, though that’s debatable I’m sure).īoth Vanille and Sazh were great characters to get to know on deeper levels – the details of their lives really push this from being a game and into a fully fleshed out experience. Led by Lightning, the strong female protagonist who I felt grew on me as the game progressed, the team is comprised of Snow, Hope, Vanille, Sazh, and Fang.
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In terms of the Final Fantasy Standard, XIII does a great job of keeping the storytelling aspect of the series alive in well. Essentially, most of the game is corridors despite having a complex story that contains equally diverse characters that face their own internal struggles. Although this is an RPG title, and is often discussed as being somewhat open world, the reality is that its usually more heavily noted to be an ‘on the rails’ type of RPG.